More on Political Message Video Games 31
elhaf writes "There is an article running in the Chronicle on Higher Education about the new trend of creating political-message video games for the next round of campaigns. TechNews has commentary on the situation as well. The article mentions that there are actually a few available already, but they mainly just allow opposition-bashing. This is not, I think, to be confused with Serious games, even though both groups seem interested in health care policy."
WTF?! (Score:1)
Re:WTF?! (Score:2)
Re:WTF?! (Score:3, Informative)
Re:WTF?! (Score:1)
For sites that do not require $$$, this site is great, but unfortunately this one is a pay for content site.
From the BugMeNot.com FAQ [bugmenot.com]:
Re:WTF?! (Score:1)
Splinter Cell: The Bush Dynasty (Score:1)
I got in! (Score:5, Informative)
http://chronicle.com/cgi2-bin/printable.cgi?articl e=http://chronicle.com/prm/weekly/v51/i10/10a03201
Here's the article text incase they close the hole:
Video Games With a Political Message
Georgia Tech professor devises interactive ways to look at campaigns and policy debates
By ANDREA L. FOSTER
Atlanta
Playing video games can persuade voters to change their minds on important political issues.
Startling but true, says Ian Bogost, an assistant professor at the Georgia Institute of Technology. His passion for analyzing and designing video games has made him a hot commodity for political campaigns bent on creating interactive games that drive home a political message.
Video-game designers have been creating a plethora of interactive games this campaign season for or about political candidates. Many simply let players vent their frustrations. There's a game called John Kerry: Tax Invaders, which has President Bush's head firing at targets meant to represent taxes that would be imposed by Senator Kerry if he were president, and another game that allows a player to control a donkey that kicks an image of Mr. Bush.
But Mr. Bogost is one of the leading designers working to make such games more sophisticated and informative.
A video game on the issue of health care that Mr. Bogost designed for the Illinois House Republican Organization, for example, shows a colorful map of a small town, dotted with icons representing hospitals and other buildings. A bustle of animated characters roam the map, with indicators of how healthy they are displayed above their heads. Players must decide which characters to move to which hospitals. They also have to adjust the amount of money spent on medical research and adjust the cap on damages paid to victims of medical malpractice. The virtual medical system collapses if the cap is too high -- driving home the value and importance of limiting malpractice claims, an argument made by Republican candidates in the state.
Mr. Bogost argues that games like this, that espouse a policy or political agenda, have the potential to influence voters far more than television advertisements or political debates. In five years, video games will be a staple of political campaigns, he says. Interactive games distributed on the Internet will let politicians "get their message out in a much more effective and engaging and cost-effective way."
He says the involvement of players is what makes the games so powerful.
"You've got a player who is learning to understand principles by performing them himself rather than hearing someone talk about them idly in casual conversation," says Mr. Bogost.
'Cultural Artifacts'
At Georgia Tech, Mr. Bogost is teaching classes in computing and digital media, and designing courses and doing research in the field he calls "video game rhetoric and criticism," as a member of the university's School of Literature, Communication, and Culture. Political games, he says, can be seen as "cultural artifacts, akin to film, art, and literature," and can be analyzed to see how they influence people's opinions.
To foster more discussion on the impact of games with a political or social agenda, he maintains a blog, called Watercoolergames.com, with a friend and fellow designer, Gonzalo Frasca, who recently joined the Center for Computer Games Research at IT University of Copenhagen. Several times a week the two critique games on such far-flung topics as saving whales, pedophilia, and fitness.
In a September posting to his blog, Mr. Bogost suggests a change to the game Tax Invaders. He says the game's message might be stronger if players controlled Senator Kerry, who would shoot tax increases
Re:MOD DOWN -1 TROLL (Score:1)
Why bother (Score:3, Interesting)
If no image is coming to mind, just think of any political science class you might have had in college. Now imagine the kids who took politics VERY seriously, ate it up and had very little to no life outside it. Those are the kind of people that will be pushing for these games most likely.
I played it to see what it was like. (Score:4, Interesting)
#2. Up research to "medium".
#3. Click as fast as you can to get the "sick" people to move near a hospital and click on "go to doctor".
Do that and you'll "win" every time.
Bingo. Their "games" are beyond boring and so easy to "win" once you understand the agenda the developer had.
Nothing bad happens if you choose the LOWEST cap. There aren't any choices. There isn't any thought involved. This games SUCKS!
What happens if I drop the cap to $1? Will I start to see "sick" people coming out of the hospital with surgical instruments left inside them? Will I see mutants because mothers were given the wrong drugs? What negative effects happen at the lower levels?
Of course the Achille's Heel here (Score:4, Informative)
Of course, in a race like this one the system might be written so that a "magic path" exists to halt terrorist attacks on us: abandon Israel, provide $40 billion in scholarships to Arab countries to study here and the game plays its victory sequence. It's a great new tool for propogandists. That's all.
Not necessarily the Achille's Heel. (Score:3, Interesting)
As you noted the designer determines what actions "win" the game and what actions "lose" the game. It is pure propoganda.
Reading the article, I realized that I had never heard of any of the games or companies mentioned.
From the article:
I think history videos are good enough. (Score:4, Interesting)
Re:I think history videos are good enough. (Score:1, Interesting)
Obviously video games are more interactive than movies. People like interaction.
The Net Factor
Video games are better byte for byte than video to spread your views. You can relay that bush is a retard by making a war game thats a 400k shockwave animation and distribute that a whole lot easier than a 650 meg svcd or 5 gig DVD.
The best way to spread your views is to draw attentio
Re:I think history videos are good enough. (Score:1)
Re:I think history videos are good enough. (Score:4, Interesting)
Is there anything similarly quantitative that you want me to know about Kerry's opposition to the war after having served in it, before I vote?
Re:I think history videos are good enough. (Score:3, Insightful)
what's with all the black-painting, both ways? or are the candidates not able to focus on why they should be chosen instead of focusing on why the other side is just 'plain evil'? (especially when in the end both of the parties are run by corporate intrests... ) the mia "we refuse to let go" and the vet "we're honorable!!" don't really give good reasons even for why kerry is 'bad' beyond "plain evil and unamerican!", all displaying a very narrow field o
Serious game with John Kerry (Score:3, Interesting)
I think the ratings need to apply - P13 - Politics (Score:2)
Mothers will sue EA, Lucasarts and Infogramms for polluting thier childs mind.
"My child became a libertarian because of your computer games!"
"My child became gay because of a bug in Singles!" (although I think it supports this mode of 'co-habitation' not that I looked or even looked at t
Serious Games & Campaign Message Games (Score:1)
1) games as commentary -- political cartoon-like games, such as Sept. 12, that make brief commentary on an issue
2) games as rhetoric -- games that attempt to influence opinion, be it a campaign game like "Dean for Iowa" or advergaming
3) expository games - games as repo
Re:Serious Games & Campaign Message Games (Score:1)
they work for the target audience... (Score:1)
I put a silly little flash game on my site: BushSucks.us [bushsucks.us]
And lots of my visitors have played it, multiple times even. But i think this kinda works because they already (at least kinda) agree with the message of the site. The game isn't changing anyone's mind, but it is keeping them at the site a little longer, and offering something to link to.
Of course this is different from serious games... But i think there would be a market. Remember how popular the SimCity games were? Those are kinda like p