Congress to Revisit Virtual Goods Taxation 205
News.com has the word that congress is set to re-visit taxing virtual goods, a concept they shelved a while back in order to consider the matter more fully. That's given the Congress' Joint Economic Committee time to come to a decision about what exactly the value of virtual goods means for players and game-makers. An economist with the group told CNet to expect their report sometime next month. "What that report will say is unknown, as the committee has kept entirely quiet about its thoughts. However, it's clear that something will happen. 'Given growth rates of 10 to 15 percent a month, the question is when, not if, Congress and IRS start paying attention to these issues,' [senior economist Dan] Miller, who is a fan of virtual worlds and economies, told CNET News.com in December. 'So it is incumbent on us to set the terms and the debate so we have a shaped tax policy toward virtual worlds and virtual economies in a favorable way.'"
Live with it... (Score:3, Insightful)
Why not do it yourself? (Score:4, Insightful)
Flat/Fair tax (Score:1, Insightful)
One small question arises from companies like Sony and SecondLife that sell virtual goods. Obviousy your monthly access fee would be taxed (recall that under FairTax, income is not taxed, only spending, so it's simply moving your tax due to your spending instead of income).
fairtax.org [fairtax.org]
Re:Why not do it yourself? (Score:5, Insightful)
Its really really simple.... (Score:4, Insightful)
This is proof that income tax is a fraud (Score:5, Insightful)
So, not only is the IRS adamant about taxing "all income"
Basically, what is happening here is that someone is saying "I have 1,000,000 hippo bucks" and the IRS is trying to establish some metric of determining how much a "hippo buck" is worth in US dollars so they can tax it. OK, Slashdot: I'm offering those 1,000,000 hippo bucks for sale...who's going to buy them from me and establish the official conversion rate?
Oh wait, nobody because even a billion "hippo bucks" aren't worth anything. So then if I give someone 10,000 of my hippo bucks, has a transaction occured? Choose your own adventure:
Answer YES: Then guess f'ing what...every game of Monopoly is income and so, in aggregate, the population of the US probably owes trillions in unreported income to the IRS for all the games of Monopoly that have been played since its creation.
Answer NO: Then you're instantly smarter than our entire Congress and IRS because you realize that ITS A FREAKIN GAME. As soon as the game is dissolve, said "income" evaporates into thin air. That's the point. Sure, MMORPGs may run a lot longer than your typical game of Monopoly but guess what...if Sony went out of business and Everquest turned off its servers, then what would be left? Nothing but memories and bragging rights...which is all that's really left after a game of Monopoly.
Virtual taxes should be paid in virtual dollars. All the servers and the space the occupy, you know...reality, are already taxed at every possible level. Otherwise, what's to stop the IRS from taxing your score in Pac-Man? Couldn't that spot on the Hi-Score list have value and be auctioned on eBay? (L@@K YOUR INITIALS ON TOP!!! NO RESERVE!) Or how about those packets currently flowing into my computer...don't those have value? If someone idiot buys a single packet from me for $1000, then we are all screwed.
As a closing note, I'm uncomfortable with how easily my analogy about fictional money and invented wealth matches a description of the current US currency system. Hrm. Maybe the entire US banking system is already an MMORPG.
-JoeShmoe
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What are they thinking? (Score:3, Insightful)
In real life taxes pay for...
1) roads
2) traffic control (stop signs, lights, etc...)
3) financial assistance (welfare, medicare, etc..)
4) law enforcement
5) military (protection of way of life)
6) etc...
I used to play WoW, so I'll use that as my example...
1) environment - developed and controlled by game maker
2) traffic control - disigned/mantained by your ISP
3) law enforcement - in game police, gamers paid by developer to help keep things under control - GM's
4) military protection - the particular guild your in, you pay them taxes via items found, helping noobs, etc...
Everything is covered and we pay either the ISP or the game maker (Blizzard in this case) and the government does not provide anything as far as I can tell. If they were to start collecting taxes what could they possibly offer that's not already covered?
Taxes: [wikipedia.org] Funds provided by taxation have been used by states and their functional equivalents throughout history to carry out many functions. Some of these include expenditures on war, the enforcement of law and public order, protection of property, economic infrastructure (roads, legal tender, enforcement of contracts, etc.), public works, social engineering, and the operation of government itself. Most modern governments also use taxes to fund welfare and public services. These services can include education systems, health care systems, pensions for the elderly, unemployment benefits, and public transportation. Energy, water and waste management systems are also common public utilities. Colonial and moderning states have also used cash taxes to draw or force reluctant subsistence producers into cash economies.
The above is all covered by the developer, if it even exists - again what could they possibly offer? It's not like they can re-write the game engine to add an educational system if doesn't already exist...
Let's translate this BS-heavy synopsis (Score:3, Insightful)
Let's translate this damned thing into reality:
congress is set to re-visit taxing virtual goods, a concept they shelved a while back in order to consider the matter more fully.
Congress, as a whole, doesn't fucking care.
'Given growth rates of 10 to 15 percent a month, the question is when, not if, Congress and IRS start paying attention to these issues,'
I extrapolate exponential trends, showing my poor grasp of statistics. I also make baseless speculations sound important by name-dropping governmental agencies.
Miller, who is a fan of virtual worlds and economies, told CNET News.com in December. 'So it is incumbent on us to set the terms and the debate so we have a shaped tax policy toward virtual worlds and virtual economies in a favorable way.'"
Somebody with way too much time on his hands takes this shit way too seriously.
Can I pay for virtual goods (Score:5, Insightful)
Or are they going to tax me for my hotel on Park Place too?
This is the kind of shit that Tories were shot for in 1776. Seems ripe enough time again.
Re:Flat/Fair tax (Score:2, Insightful)
One small question arises from companies like Sony and SecondLife that sell virtual goods. Obviousy your monthly access fee would be taxed (recall that under FairTax, income is not taxed, only spending, so it's simply moving your tax due to your spending instead of income).
fairtax.org [fairtax.org]
We need a system that taxes wealth (when your money works for you), but not income (still have to work for your money).
income is already taxed (Score:3, Insightful)
if i sell a virtual item for USD, that is income and it is already taxed.
stocks in a company are 'virtual' and existing in a 'computer simulation'.
non-physical items are nothing new.
the other interpretation is impossibly ludicrous which is to tax items created
and sold in-game with no real-world value. if thats the case then they must
collect the taxes in the form of in-world items.
The simple solution (Score:5, Insightful)
If I sell you an item in a game for $50, I would be required to declare that $50 as income for tax purposes.
If I give Linden Labs 100 L$ and get $50 back, I would be required to declare that $50 as income for tax purposes.
Re:This is proof that income tax is a fraud (Score:5, Insightful)
According to the sites I just went to, 1000 gold is worth $60-100. So it does indeed have value.
The problem is not taxing someone's income, it's trying to tax it before it becomes income. If the person sells that gold on EBay (or otherwise for real USD), it -should- be taxed. If they merely hold it on their character and do nothing, there should be no tax. Oddly enough, the current tax laws -should- cover this already. If people aren't paying the tax, that's the government's fault for not cracking down on tax evasion.
Blizzard has a very real problem if the government starts to tax the virtual goods directly. That means that the characters, items, and gold on their servers have real value, and if they take that value from someone, or deprive them of access to it, they can be sued. That means that if someone cancels their account, they have to either continue to provide access to it, or pay them out. And if there's a data failure, they have to reimburse everyone. (Luckily, they could do so in WoW Gold, which they can make freely.)
Blizzard does have one ace up their sleeve for this fight, though. They have already made it clear that selling gold for real USD is against the TOS and is not allowed. This is quite clearly saying that it has no real value.
At any rate, the summary is deliberately starting a ruckus. They have said they are looking into it finally, not that they favor taxing it or any such thing. At -some- point they had to meet, even if only to say 'not taxable' and lay it to rest.
Re:This is proof that income tax is a fraud (Score:3, Insightful)
The income in question isn't your virtual income, it's your real-world income that comes as a consequence of that virtual income. Unlike Monopoly money, you can sell your virtual currency for real money... that means that it has a real-world value. Even if you don't plan on selling your currency, it still has value because there's a market for it. If you did know what you were talking about, you would know that virtual currencies aren't a new thing... the IRS has dealt with the issue in the past when people created private bartering notes and exchanged those instead of U.S. currency. Despite being "funny money," those notes were nonetheless taxable income and needed to be declared.
A better comparison would be two poker websites. One is completely for fun; while you play for "Bucks," that money is completely fake and cannot be cashed out in any way. Another uses "PokerChips," which you can exchange for money at a fixed rate. It's clear that the first shouldn't be taxed... the "Bucks" have no real-world value. On the other hand, the second should certainly be taxed as income, as the "PokerChips" are simply a form of private currency. MMORPGs like WoW much more closely resemble the latter than the former, and there's really no question when it comes to SOE StationExchange-enabled games, where the selling of virtual property is explicitly allowed.
With that said, rather than directly taxing in-game income, it would make far more sense to only reinforce the necessity of paying income tax on the proceeds from sale of virtual goods (perhaps working with eBay and other common points of sale to catch tax cheats); to do otherwise would not only punish people who play the game for fun rather than for profit. It would also make for some rather odd tax deductions - if virtual currency is "income," every time one has to repair their equipment, they could write it off as a loss, and perhaps even use the game as a tax shelter.
Logistical Nightmare (Score:3, Insightful)
The other side to this, is that unless you deal with non IT managers and such you will probably never understand. It isn't that they are that greedy trying to come up with inventive ways of taxing you. Its that this kind of shit honestly makes sense to them. I spent 45 minutes the other day trying to explain why we couldn't make something happen, and I wasn't using technical stuff. I was drawing big multicolored circles to show that the two networks in question are not connected and the traffic cannot just go between them just because each network happened to have a computer in the same room as the other. They assume that all the computers are magically connected because they are networked. On top of this they frequently believe they are being lied to by IT because IT just doesn't want to do it, and not that IT is actually telling them it just can't work that way. There is absolutely no concept, nor any desire to learn even the fundamental workings of IT. Look at Sen "internet tubes" he wasn't being intentionally stupid...he really believes that insanity..and because anyone correcting him would be opposing his ideology on the subject he would just assume they are lying to him.
Re:This is proof that income tax is a fraud (Score:3, Insightful)
Person A gives a $5 bill to Person B in exchange for five $1 bills. Who has profitted? Nobody...it's a "like kind exchange" and obvious to anyone older than five. And yet, the IRS wants to be the sole agent for determining what is a "like kind exchange". Trading a large swamp for a small forest of equal "value"? Exchange. Trading a male cow for a female cow? Taxable. I pay $250/mo for my own medical insurance and my employer pays me $250/mo to reimburse me. Is that taxable income or a tax-free exchange? In order to know, I would have to slog through something like this:
http://www.irs.gov/irb/2005-16_IRB/ar08.html [irs.gov]
What about trading $5 for 2.5 British pounds? Income or like-kind exchange? And now finally...trading $5 for 500 virtual coins. You make the statement unlike Monopoly money, you can sell virtual currency for real money"
That's my point...trading "real world" value for "virtual world" value is still just an exchange. If anything, it should be handled like any other currency exchange. And that raises the completely legitimate question of how I can trade $5 for $5 but not a hour for $5. According to the IRS, that's not an exchange and that's why it should be taxed...but there are a lot of people who disagree. After all, my time is a lot more finite than virtual gold, so if I trade my time (labor) for its equivalent value, that's an exchange.
The problem is that in all exchanges, the IRS will recognize any gain, but will never recognise a loss. Which means that if I trade property worth $10000 for property worth $20000, then I've "gained" $10000 and am taxed on that amount but the poor unlucky sap who agreed to that trade doesn't get to deduct his $10000 "loss". And that's why it's completely bogus. Someone has invented a new form of currency, and the IRS wants to recognize that any time someone trades it for US bank notes they have "gained" income and owe tax...BUT they refuse to equally recognize that any time someone provides the new form of currency (or the labor behind creating it) they have "lost" an equal or equivalent income.
So unfortunately, your idea for a tax shelter fails for that reason. They will recognize any gains and refuse any losses. Even the five-year-old would realize that's a rigged system. And so that, to me, is further evidence that calls into question the basis of the current income tax system.
-JoeShmoe
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Re:But the have to reconginized charities. (Score:3, Insightful)
Yes they do, it's the same business they've been in for many years.
"You've got money: Give it to me!"