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Classic Games (Games)

DarkSeas Games Developing Spiritual Successor To Road Rash 77

Posted by Soulskill
from the don't-do-an-image-search-on-that-name-fyi dept.
Feast Huggston writes "Indie Dev Darkseas Games has released an early gameplay trailer (video) of Road Redemption, a modern reimagining of the Sega Genesis (and later 3DO/N64/PSX/PC) motorcycle combat-racing classic Road Rash. The project has been in development since early 2012 and utilizes the Unity 4 engine. It is currently slated for release on PC, Mac, and Linux in 2014, with a stretch goal of eventually reaching the major game consoles. So far, it has raised over $24,000 of its $160,000 pledge goal on Kickstarter. While Road Rash creator Dan Geisler recently stated that he was interested in making another Road Rash, he is apparently not directly involved in this project, although he has given it his blessing. I grew up playing the heck out of this on Genesis and PC and it already appears that for many, a rebirth of this franchise was long overdue."
Classic Games (Games)

Capcom Remastering DuckTales Game 94

Posted by Soulskill
from the hope-they-do-justice-to-the-moon-level-music dept.
jones_supa writes "Many Slashdotters are probably aware of the 1989 Nintendo Entertainment System platformer classic DuckTales (video, designed around the Disney cartoon series. Capcom announced today at their PAX East panel that they are resurrecting the beloved game. Developed by Wayforward and Capcom, DuckTales: Remastered is something of a remake based on the original version. The embedded video shows some solid back-to-basics platformer action. The game will be out this summer for Xbox Live, PSN, and Wii U."
Classic Games (Games)

Game Review: Street Fighter X Mega Man 79

Posted by Soulskill
from the 1987-returns-with-a-vengeance dept.
Jon Brodkin writes "Pity poor Mega Man. The little blue robot boy with a gun for a hand was one of the most popular heroes in the Nintendo Entertainment System's heyday, starring in a video game series almost every bit as good as The Legend of Zelda and Super Mario Bros. The original Mega Man series resulted in some great games for the original NES and the Super Nintendo. But then he dropped (swiftly) from the face of the Earth. Attempts to bring Mega Man into the 3D world resulted in games not nearly as fun as their predecessors. Most recently, the planned Mega Man Legends 3 for Nintendo 3DS managed to generate a bit of fan excitement, but the project was canceled in July 2011. Gamers moved on — some grudgingly. Fans have clamored for Capcom to revive Mega Man for years, and it's happened to some extent. Mega Man 9 and 10 came out in 2008 and 2010, respectively, continuing the original series with the same graphical and gameplay style perfected in the 1980s. And Monday, something perhaps even more exciting occurred for Mega Man's 25th anniversary: the release of Street Fighter X Mega Man, a celebration of two excellent game series that have lost their luster in the HD age." Read on for the rest of Jon's review.
Classic Games (Games)

ScummVM 1.5.0 'Picnic Basket' Released 65

Posted by Unknown Lamer
from the old-games-were-better dept.
YokimaSun writes "Fans of classic graphical point-and-click adventure games, will be happy to learn that a new version of ScummVM has been released with support for new games such as 'Once Upon A Time: Little Red Riding Hood,' 'Backyard Baseball 2003,' 'Blue Force,' 'Darby the Dragon,' 'Dreamweb,' 'Geisha,' 'Gregory and the Hot Air Balloon,' 'Magic Tales: Liam Finds a Story,' and more. ScummVM not only supports Windows, Linux and new platforms such as iPhone and Android but also consoles such as Dreamcast, Gamecube and Nintendo 64 and rarer handhelds such as Openpandora and Dingoo."
AI

Champions Declared In AI Poker Tournament 54

Posted by timothy
from the best-way-to-win-is-to-cheat-on-judging dept.
the_newsbeagle writes "The annual computer poker competition has just wrapped up, in which artificial intelligences battled each other over the (virtual) Texas Hold 'Em table. A researcher who worked on one of the top programs, the University of Alberta's "Hyperborean" program, has blogged about this year's competition and entrants for IEEE Spectrum. His first post explains the rules of the game and why it's tougher for a computer to win at poker than at chess; his second post describes Hyperborean's strategies, and the third gives the results and takes stock of Hyperborean's performance."
Classic Games (Games)

Kids Still Playing Pokemon Like It's 1999 93

Posted by timothy
from the wait-it's-not-1999-yet? dept.
theodp writes "In 1999, TIME's cover warned readers to Beware of Pokemon ('For many kids it's now an addiction: cards, video games, toys, a new movie. Is it bad for them?'). But Pokemon wasn't as easily felled as Lehman or Bear Stearns. Thirteen years later, 16-year-old Manoj Sunny has his eye on a Pokemon world title, having earned the chance to travel to The Big Island with 35 fellow Americans for the 2012 Pokemon Video Game World Championships, which will be held Aug. 10-12. Sunny, who also captains his school's chess team, credits his success to a good memory, intuition, daily practice, the use of an online simulator, and a competitive attitude ('I hate losing. Once I lost, I needed to get better.')"
Classic Games (Games)

Carmageddon: Reincarnation Linux Version Confirmed 72

Posted by Soulskill
from the putting-on-the-tux dept.
An anonymous reader writes "Stainless Games has been fundraising for Carmageddon: Reincarnation, a modern day remake of the classic Carmageddon racing games, on Kickstarter for weeks. Stainless said that if they hit $600,000 in pledges before time runs out, they would commit themselves to creating a Linux port of the game, as well as a MacOS port. Today they made it official: the fundraising has come so close to netting $600K overall, with a few more hours left to go, that they are officially committing themselves to creating a Linux port of the new game. PC gamers will get to play Carmageddon 4 first, with a February 2013 release date. The MacOS & Linux versions will follow the PC version later in 2013."
Classic Games (Games)

Frogger Synchronized To Real-Life Traffic 43

Posted by timothy
from the bonus-lives dept.
Cerlyn writes "In order to celebrate 30 years of Frogger, Tyler DeAngelo and his friends created a version of Frogger synchronized to actual vehicles on 5th Avenue in New York City. Unlike a previous (dangerous) attempt at recreating the game, this version fits safely inside of a Frogger arcade cabinet, and pictures and videos of the construction of the game are available as well." (Just scroll down that first link to see the construction details.)
Classic Games (Games)

Prince of Persia Source Code Released On Github 101

Posted by Soulskill
from the going-back-in-time dept.
rbarreira writes "The source code for the original Prince of Persia game has been released on github by its author, Jordan Mechner. This release comes three weeks after Jordan announced the find of a box containing old floppy disks that had been forgotten in the back of a closet for 20+ years. A 'digital archeology' effort was launched to recover the contents of the floppy disks, with the help of Jason Scott from textfiles.com. Some photos from the 'copy party' have also been posted."
Emulation (Games)

Browser Emulation of 1975 Computer Runs First 16-Bit Home Game 40

Posted by timothy
from the circles-within-circles dept.
An anonymous reader writes "Following up on the 2009 story about the first graphics game written for a 16-Bit Home PC, I thought Slashdot readers might be interested in seeing the game in question running in their browsers. The original hardware has been emulated and loaded with the original machine code transcribed from PDF scans. Some brief background here."
Classic Games (Games)

Wing Commander: Darkest Dawn — Fan-Made Goodness Reborn 83

Posted by Soulskill
from the what's-old-is-new dept.
MojoKid writes "Last week marked the launch of Wing Commander Saga: Darkest Dawn, a fan-built companion to Wing Commander III: Heart of the Tiger that's been in the making for the past ten years. It's a real labor of love. Now that the game is available, the question is, how good is it? "The game dropped on Thursday, I started playing Friday, and as of this writing (Sunday afternoon), my weekend chore list is gathering dust on the fridge. I've been too busy cursing my decision to chuck my Microsoft Sidewinder Precision 2 to notice. 'If I'd kept it just one more year I wouldn't have this problem,' I mutter, fingers splayed over the keyboard in a vain attempt to convince my Hellcat to bank like something other than a Centaurian Mud Pig. Wing Commander Saga is a fan-made game that's good enough to be worth paying for. Not only is it better than a lot of schlock companies expect you to pay for, it pays homage to its source material while improving on Wing Commander's classic gameplay and graphics."
Classic Games (Games)

Interplay Ex-CEO Brian Fargo Kickstarts Wasteland II 122

Posted by Soulskill
from the eyeballing-a-new-business-model dept.
New submitter 0111 1110 writes "Attempting to emulate Double Fine's success to fund another currently dead genre of computer game, Brian Fargo of Interplay fame has started a kickstarter project for a sequel to Wasteland, his1988 post-apocalyptic RPG which inspired Fallout. It will be turn-based and party-based, with a top-down perspective and 2D graphics. Fargo has managed to attract many of the original developers, such as Alan Pavlish and Mike Stackpole, as well as Jason Anderson, who was a designer for Fallout, and Mark Morgan, who did the music for Planescape: Torment and both of the original Fallout games. Fargo's goal has been set at $900,000. Anything above that will be used for additional game content. At $1.5 million he will offer an OS X version. An interview with Fargo by Rock, Paper, Shotgun provides some additional insight into what he and his group are planning, as does a video interview with Matt Barton."
Classic Games (Games)

Slashdot Visits the Seattle Pinball Museum (Video) 82

Posted by Roblimo
from the ever-since-I-was-a-young-boy-I-played-the-silver-ball dept.
People who hear about the Seattle Pinball Museum tend to say things like, "Seems like a must-visit destination in Seattle," and, "Why did no one tell me about this place!??!" Timothy Lord, Slashdot Editor and Video Host, agrees. Watch the video to see a huge grin on Timothy's face. And if you ever get to the Seattle Pinball Museum yourself, you'll probably have a smile on your face, too.
Classic Games (Games)

Inventor of the Modern Pinball Machine Dies At 100 89

Posted by timothy
from the he-made-it-to-the-bonus-round dept.
porsche911 writes with this excerpt from the New York Times: "Steve Kordek, who revolutionized the game of pinball in the 1940s by designing what became the standard two-flipper machine found in bars and penny arcades around the world, died on Sunday at a hospice in Park Ridge, Ill. He was 100. ... 'Steve's impact would be comparable to D. W. Griffith moving from silent films through talkies and color and CinemaScope and 3-D with computer-generated graphics,' [pinball historian Roger] Sharpe said. 'He moved through each era seamlessly.'"
Microsoft

Microsoft To Offer Flight For Free This Spring 241

Posted by timothy
from the something-tells-me-wine-won't-suffice dept.
hypnosec writes "Microsoft's Flight Simulator series, which was in dormant state until now, will see a re-launch this spring and that too for free. The name of this series will be simply Flight, and players will have free access to the digital sky with this simulator. In other words, it will be available as a free download; however, the user would need to buy additional content to enhance their experience. The content that can be purchased includes aircraft as well as new environments. Microsoft states that the most amazing part of this game is the user can experience some real life locations like Big Island of Hawaii along with 'region-specific weather patterns, foliage, terrain and landmarks.'" [Video demo here.] I'd like to know where the ESRB finds "crude humor" or "mild violence" in there.
Amiga

World of Commodore 2011 December 3rd In Toronto 142

Posted by samzenpus
from the playing-it-old-school dept.
Leif_Bloomquist writes "The Toronto PET Users Group (TPUG) is pleased to announce the World of Commodore 2011. TPUG would like to invite everyone to join us for a weekend of all things Commodore. There will be information about and displays of a variety of Commodore computers, demonstrations of new hardware and software projects using Commodore equipment, screenings of Commodore related videos, vendors selling the latest hardware and software available for Commodore computers as well as classic hardware, accessories, applications, games and much more."
Classic Games (Games)

Aleph One 1.0 Released 105

Posted by timothy
from the win-one-for-the-forge dept.
First time accepted submitter treellama writes "Nearly 12 year since Bungie released the source code for Marathon 2, the Aleph One team is thrilled to release version 1.0 of the Aleph One game engine. Aleph One is a Free software, cross platform game engine that supports all three original Marathon games with enhancements such as OpenGL and Internet play; as well as numerous third party mods known as 'scenarios.' Easy to install full versions of Marathon, Marathon 2, and Marathon Infinity, now featuring high resolution graphics and modern widescreen HUD support, can be downloaded for free from the project website!"
Classic Games (Games)

First Person Dungeon Crawlers Making a Return 163

Posted by Soulskill
from the what's-old-is-new dept.
jjp9999 writes "Anyone who remembers Eye of the Beholder should be glad to know a group of developers is trying to bring back the first person dungeon crawl genre while holding true to the classic style. Legend of Grimrock is still in its pre-alpha state, but could breathe new life into a genre that many a geek still remembers fondly. The game gives players control of four characters as they try to escape a prison labyrinth. The graphics and lighting are what you'd expect from a modern game, but early videos show it doesn't stray too far from everything that was done right by Eye of the Beholder."

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